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Storyline 360: Using the Full-Screen Toggle

Article Last Updated Jun 3, 2026

This article applies to:

Minimize distractions and make content easier to view with the full-screen toggle in published Storyline 360 courses with a full-screen toggle. Learners can enter full-screen mode by clicking or tapping the full-screen button, as shown below, or by pressing Ctrl+Alt+F. Click or tap the button again to return to normal viewing mode.

Full-screen toggle button used to enter and exit full-screen mode.

Enable the Full-Screen Toggle

Here's how to enable the full-screen toggle for your learners. 

  1. Open the player properties window.
  2. In the Player Controls area, select the Full-screen checkbox.

Player properties window with the Full-screen checkbox selected in the Player Controls section.

Tips:

  • To exit full-screen mode, learners can click the full-screen button, press Esc, or press Ctrl+Alt+F.
  • The full-screen toggle only works in published courses, not during preview. 
  • When viewing a course in full-screen mode, the full-screen button for videos inserted from a file or website won’t work. Learners must exit player full-screen mode to enter video full-screen mode, and vice versa.
  • The full-screen toggle works on desktop computers, Android tablets and phones, and iPads (but not iPhones).
  • On iPads, tapping a data-entry field automatically exits full-screen mode due to built-in iOS security features.

Create Custom Full-Screen Toggles

Create a custom full-screen toggle that lets learners enter or exit full-screen mode from slide content, rather than the player controls. Add a trigger that toggles the built-in true/false variable Player.FullScreenMode, as shown below. Full-screen triggers require a learner action, such as clicking a button or pressing a key.

Trigger wizard configured to toggle the Player.FullScreenMode variable.

Custom full-screen toggles let you display content in full-screen mode when all player controls are turned off. You can even give learners a slide-only experience by hiding the modern player frame altogether.